Tag: Boardgame

  • Extraction Boardgame map

    Extraction Boardgame map

    I designed this spaceship board for Extraction, a sci-fi survival board game where every corridor and room counts. I crafted the layout to be colorful and intuitive, helping players quickly navigate areas, find objectives, and spot hazards. Each zone is uniquely coded with colors and icons to enhance gameplay flow, while keeping that classic starship feel to draw players into the experience.
    Explore the details and let your imagination take off! 🚀🎲💥


    #BoardGameArt #SciFiSpaceship #GameMapDesign”

  • Island Escape boardgame art

    Island Escape boardgame art

    Full project here: https://www.artstation.com/artwork/3Ebxao

    I had much fun creating all the graphics and illustrations for this interesting little strategy game, for Quality Time Games (by Ronald Kas).
    Sea-themed adventure, I really loved working on this one because I love sea and painting water! ^_^
    Find more about the game here: https://boardgamegeek.com/boardgame/430047/island-escapeShow less

  • Westeros map (game of thrones)

    Westeros map (game of thrones)

    Unofficial map of Westeros (game of thrones) made for a friend to play a homemade modified risiko! with his friends at home 🙂

  • Tiny sea town hextile

    Tiny sea town hextile

    Tiny Sea town hextile for a client’s game

  • Tiletum boardgame cover

    Tiletum boardgame cover

    My box cover for the boardgame “Tiletum”, by Simone Luciani and Daniele Tascini, published by Board&Dice: https://boardgamegeek.com/boardgame/351913/tiletum

  • Mafia game map

    Mafia game map

    Board depicting a 1920s fictional city for a Mafia-themed boardgame for a client

    Mafia game Board

  • Desolation Board

    Desolation Board

    The board I just created for the “Desolation” zombie apocalypse boardgame.

    Desolation Board
    The board I just created for the “Desolation” zombie apocalypse boardgame.

  • Parabella Map (Hystorical style)

    Parabella Map (Hystorical style)

    Map for a client’s game world, in a semi-historical, realistic geographic style, plus some extra added ideas.

    Boardgame map
    Boardgame map

  • Girl whit Bio-device

    Girl whit Bio-device

    This is one of the pieces I did for Monte Cook Games for Numenera – Technology Compendium: Sir Arthour’s Guide to the Numenera (www.montecookgames.com/newest-… )

    The piece is without background since it’s an illustration for the pages of the manual.

    I will show more pieces in the next days, now go buy the guide if you are a Numenera fan! :)

    © Monte Cook Games

  • State hospital for the criminally insane

    State hospital for the criminally insane

    The State hospital for the criminally insane.

    This is 1 of 18 tiles for a new boardgame for a client with a 1920′, Lovecraft inspired horror theme.

    The publisher is Twilight Creations Inc: www.twilightcreationsinc.com/

  • Roman Armory

    Roman Armory

    Another piece for a new project for a boardgame editor. The setting is ancient Rome’s borderland life.

  • Wild board

    Wild board

    This is the board I painted for “Wild – the boardgame”, for the Ghenos Games publishing.
    It’s a game based on the official television show “Wild – Oltrenatura” (all rights are reserved by Ghenos and Mediaset).

    I had much fun in painting the various different savage ambients.
    I used a mix of matte painting and brushes for the various parts, while the scoreboard were first created in illustrator, and then “finished” in photoshop.

    There are several little details in the painting, I’m not leaving a 100% dimensions image here, but I’ve uploaded it big enough to see some of them I hope.

    If you are interested in the game, is a family game (bilingual: english and italian) about collecting animals and exploring savage natural regions of the world: Kenya, Namibia, Alaska and Columbia.

    You can buy it from ghenos games website: www.ghenosgames.com

  • Leviathan for Eagle Gryphon Games

    Leviathan for Eagle Gryphon Games

    Behold the Leviathan, mighty demoniac destroyer of armies…

    Leviathan finished presentation painting for Eagle-Gryphon Games new boardgame (Copyright by them!).

    A miniature statue will be out with the game!

  • Race! – Monaco track

    Race! – Monaco track

    New board for Race! Formula 90 Expansion (buy here: gothagames.co.uk/shop/product_… ).

    This is the Monaco circuit in all his glory and simulated 3D effect to give an idea of the changes of altitude of the circuit. Enjoy my new techniques

  • Card Layout, icons and illustrations for “Provincia Romana”

    Card Layout, icons and illustrations for “Provincia Romana”

    Cards Layout, icons creation, and illustration of an amphiteater for the “Provincia Romana” boardgame (Giochi Uniti, author: Pierluigi Frumusa)

  • Illegal Distillery

    Illegal Distillery

    Illegal Distillery from 1920 prohibitionism era. A bunch of happy, while slightly illegal, people.

    1 of 7 game cards illustrations for “Capo dei Capi”, a new boardgame by Stephen Finn ( www.doctorfinns.com ) about 1920 New York gang wars
    The style asked by the client was to be a mix between realistic and painterly, while staying in an “Art Decò” palette and overall feeling, to recreate the feeling of the ’20.

  • Magician

    Magician

    The “Magician” card illustration for the boardgame “Wraiths and Redcaps”, inspired to the old Ghost&Goblins©.
    Game by Duncan Wright! More coming for the kickstarter!

    I was asked to get a realistic/gritty feeling, while retaining a BIT of the “cartoon” or painterly look of the videogame.

  • cordolo-jump

    cordolo-jump

    This is one of a set of illustrations I’m making for a new racing boardgame.
    They will be used mainly in the cards depicting the different events and strategies you can use in the game.
    The theme asked to me by the editor is F1 of the ’80 and ’90 years, with a “computer game” gusto and a enough realism. Of course the cars are inspired by the colors of famous cars of that period, but I’ve used a lot of interpretation on them, since It’s not even simple to find correct references.

    In most images I had to move the forward tires more apart from the body of the car, because the editor thinked they seemed to compressed. I think it was a perspective perception, but anyway, the effect is nice anyway and the car seems coming to the observer more, so let’s stay so.

    Copyright me and Gotha Games, the editor of the game

    Photoshop only.

  • Lupin the IIIrd

    Lupin the IIIrd

    This is the overall game’s presentation of “Lupin the 3rd – the board game”© MP/T•N

    I’ve done all graphics togheter with Dario Lazzari, except for the boards illustrations and characters colors wich are completely mine.

    The game will be out in italian and with english rules also for the fans of the serie, in September-October 2011, from ghenos games

    © Ghenos Games – www.ghenosgames.com
    Author: Pierluigi Frumusa