Tag: art

  • Extraction Boardgame map

    Extraction Boardgame map

    I designed this spaceship board for Extraction, a sci-fi survival board game where every corridor and room counts. I crafted the layout to be colorful and intuitive, helping players quickly navigate areas, find objectives, and spot hazards. Each zone is uniquely coded with colors and icons to enhance gameplay flow, while keeping that classic starship feel to draw players into the experience.
    Explore the details and let your imagination take off! 🚀🎲💥


    #BoardGameArt #SciFiSpaceship #GameMapDesign”

  • Island Escape boardgame art

    Island Escape boardgame art

    Full project here: https://www.artstation.com/artwork/3Ebxao

    I had much fun creating all the graphics and illustrations for this interesting little strategy game, for Quality Time Games (by Ronald Kas).
    Sea-themed adventure, I really loved working on this one because I love sea and painting water! ^_^
    Find more about the game here: https://boardgamegeek.com/boardgame/430047/island-escapeShow less

  • Ancient Fulcrum

    Ancient Fulcrum

    Inside underground caves, lies the ancient fulcrum, where all energy lines converge and where you can feel the weight of the whole world on your soul…

    Ancient Fulcrum
    Ancient Fulcrum

  • Tribute to Sergio Leone: the Good the Bad the Ugly

    Tribute to Sergio Leone: the Good the Bad the Ugly

    My personal tribute to my favorite movie: The Good, The Bad and the Ugly (Il Buono, Il Brutto e il Cattivo in italian), of SERGIO LEONE.

    Starring:
    Clint Eastwood as the Good (or Blondie)

    Lee Van Cleef as the Bad (Angel Eye, Sentenza in italian, translated Sentence, a much better name for the character)

    Eli Wallach as the Ugly (Tuco)

    My preferred Quote:
    You see, in this world there’s two kinds of people, my friend: Those with loaded guns and those who dig. You dig.

    Enjoy my personal interpretation of the ending scene duel, the “triello” (triduel? Dunno the english translation for it).

    tribute_to_sergio_leone_by_erebus74-d31akgw

  • Girl whit Bio-device

    Girl whit Bio-device

    This is one of the pieces I did for Monte Cook Games for Numenera – Technology Compendium: Sir Arthour’s Guide to the Numenera (www.montecookgames.com/newest-… )

    The piece is without background since it’s an illustration for the pages of the manual.

    I will show more pieces in the next days, now go buy the guide if you are a Numenera fan! :)

    © Monte Cook Games

  • Belem and the Dragon

    Belem and the Dragon

    belem_and_the_dragon_by_erebus74-d5qvycq

     

    A piece I drew fast (4 hours initially) for a Portuguese professor that has done an article on my work for boardgames and asked if I could do a piece on Portugal. So I draw the Tower of Belem (with reference, both because It was not pratical to draw it without, and because I was full of other works and so I had to do the piece in a hurry), and a marauding dragon on it: it was a long time I wanted to do a piece on dragons.

    In the end, I retook it for another 2-3 hours of corrections to correct the left wing and refine a bit more the dragon (since I had not the time to detail the dragon initially).

    Anyway, enjoy it, I had fun painting my first dragon, and while I’m satisfied on how his head comed out, I will surely do better the next time!

  • Roman Armory

    Roman Armory

    Another piece for a new project for a boardgame editor. The setting is ancient Rome’s borderland life.

  • Anubia map

    Anubia map

    This is one of two maps of Anubia, the main setting of the tabletop RPG “Shadow Lords” ( shadowlords.net )

    This map is the normal political view of Anubia. The year is 1450 AD, the Roman Empire controls the world thanks to its Calephs, the magical Stones that control the Veil, created by the Profet Steno (some say he stole their secrets from the Temple of Jerusalem) and donated to Julius Caesar that then used them to found an Empire that would stand agains the Shadow of this world of darkness…

  • My wife Tizzy

    My wife Tizzy

    A present for my wife, Tizzy. Painted her whit one of our cats behind :)
  • The Gate of Stars

    The Gate of Stars

    Small teaser of one of my pieces for upcoming Monte Cook Games “The Ninth World Guidebook” book. (www.numenera.com/)

    © Monte Cook Games

  • Prometheus

    Prometheus

    Shroud your heaven, Zeus,
    With cloudy vapours,
    And do as you will, like the boy
    That beheads thistles,
    With oak-trees and mountain-tops;
    You must my Earth
    Now abandon to me,
    And my hut, which you did not build,
    And my hearth,
    Whose glow
    You begrudge me.I know of nothing poorer
    Under the sun, than you, Gods!
    You are barely nourished
    By sacrificial offerings
    And prayerful exhalations
    Your Majesty
    And would starve, were
    Not children and beggars
    Hopeful fools.

    When I was a child,
    And did not know the in or out,
    I turned my wandering eyes toward
    The sun, as if beyond it there were
    An ear to hear my lament,
    A heart like mine,
    To take pity on the afflicted.

    Who helped me
    Against the Titans’ mischief?
    Who delivered me from Death,
    From Slavery?
    Did you not accomplish it all yourself,
    Holy, burning Heart?
    And glowed, young and good,
    Deceived, your thanks for salvation
    To the sleeping one above?

    I should honour you? For what?
    Have you softened the sufferings,
    Ever, of the burdened?
    Have you stilled the tears,
    Ever, of the anguished?
    Was I not forged as a Man
    By almighty Time
    And the eternal Fate,
    My masters and yours?

    Do you somehow imagine
    I should hate life,
    Flee to the desert,
    Because not every
    Flowering dream may bloom?

    Here I sit, forming people
    In my image;
    A race, to be like me,
    To suffer, to weep,
    To enjoy and delight themselves,
    And to mock you –
    As I do!

    Goethe

  • Magician

    Magician

    The “Magician” card illustration for the boardgame “Wraiths and Redcaps”, inspired to the old Ghost&Goblins©.
    Game by Duncan Wright! More coming for the kickstarter!

    I was asked to get a realistic/gritty feeling, while retaining a BIT of the “cartoon” or painterly look of the videogame.

  • cordolo-jump

    cordolo-jump

    This is one of a set of illustrations I’m making for a new racing boardgame.
    They will be used mainly in the cards depicting the different events and strategies you can use in the game.
    The theme asked to me by the editor is F1 of the ’80 and ’90 years, with a “computer game” gusto and a enough realism. Of course the cars are inspired by the colors of famous cars of that period, but I’ve used a lot of interpretation on them, since It’s not even simple to find correct references.

    In most images I had to move the forward tires more apart from the body of the car, because the editor thinked they seemed to compressed. I think it was a perspective perception, but anyway, the effect is nice anyway and the car seems coming to the observer more, so let’s stay so.

    Copyright me and Gotha Games, the editor of the game

    Photoshop only.